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Soldier of fortune 1 and 2
Soldier of fortune 1 and 2









soldier of fortune 1 and 2

In some levels where you just have to reach a certain point to finish the level you can abuse the safe limit and reach the end before they execute you. Q: Why are you waiting for friendly soldiers to catch up and sometimes not?Ī: If you run too far ahead you will be executed for "jeopardizing the mission". Some areas are literally impossible to get through alive without killing all enemies first. Q: In many levels you stop to fight a bunch of enemies, that can't be good.Ī: There is a reason for every single kill in this run. Q: The strafe jumping seem slow, is it really faster?Ī: Yes, the strafe jumping is slightly faster than just running. Except for Helicopter Insertion where mikwuyma's reply was "that's a level?". Briefing levels where you more or less control Mullins and/or have to navigate a menu are not classified as cutscene levels. Q: What is classified as a cutscene level?Ī: A level where the only thing you have to do in order to get to the next level is to skip the cutscene. Unless you're dying to see the entire run I really recommend you skip those parts.Ĭommon questions, accusations and whine answered:Ī: The first level is a cutscene level where no actual playing is done, after talking to Radix he agreed that cutscene levels are not required to be included in the run.Ī: There are several cutscene levels in this game.

soldier of fortune 1 and 2

Part 6, 7, 14, 15, 22, 28, 35 and 59 are parts that are considered very dull and boring to watch.

#Soldier of fortune 1 and 2 download

This game has so many dull levels so I decided to make a list of the least interesting parts in this run, so you can skip to download those parts in case you don't want them. All hail Cvar wpn_inaccuracy "1"! Spray and pray, make my day! The inaccuracy is so bad it's almost better to aim outside the NPCs if you want to hit. You can never be sure that your sniper rifle will hit the target at a point blank range, nor any of the other guns for that matter. Simply just try to find a way that seems fast and repeat till the random numbers go your way. Since this game is so random as I just described, making up any precise speedrunning strategies is just a waste of time. As a side effect they managed to create a game where skill only play a minor role in your success, luck is responsible for about 90% of it. In short, this is a total failure in game design. no wait, they failed horribly with everything in the game. I think they tried (judging by the result they didn't even try) to make a realistic shooter game, but they failed horribly with everything except. This game is cheating so hard against the player it's not even funny. Sometimes it even seems like the enemies have some sort of bullet dodge ability, and some sort of speedhack which let them move around at 150km/h when they're crouching, come on give me a break.

soldier of fortune 1 and 2

On top of that you have to add the cheat like behavior of the NPCs, they play like they have wallhack and aimbot, completely unaffected by smoke and stun grenades (sometimes you can actually make them work) and not to mention that the game change grenade timers on-the-fly in their favor. It seems that (broken) pseudo-random number generators control everything in this game, from how many shots you will hit till how many times you will magically get stuck in the textures, and of course everything in between those two, like if the enemies will have red hearts on their underwear or pink leather string. What Raven did to the Quake 3 engine when they created this game is scarier than underwear worn for 3 weeks in a row. what is there to say about this game? For starters, this game just sucks and it is probably one of the most buggy and random games ever created. The following people had one hand or another in getting this run done. This is because I encountered some problems with the sound after a hardware change, which forced me to change the sound output for the game to something less complex.īefore I go on my "this game sucks donkey balls" rambling I would like to hand out a few thanks, in no particular order.

soldier of fortune 1 and 2

Also, from part 40 and on the sound is a little different from earlier segments. The only reason there are LQ and MQ XviD versions is because Radix still requires them. Tip for the viewer: DivX/XviD can't cope with the detail levels and high motion of this game so I can't recommend anyone to watch them. Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Speed run of Soldier of Fortune 2: Double Helix on Soldier of Fortune (hardest) difficulty in 62 segments, completed on May 1 2007.











Soldier of fortune 1 and 2